World
Command a nation on Meredin: take territories for gold, rule the waves to reach them. Five continents, one ocean, twelve rounds. 1–6 players — empty seats sail themselves.
How it plays
- Muster — collect gold, buy armies and ships.
- Set Sail — load transports, move fleets.
- Broadsides — contested waters resolve, salvo by salvo.
- March — move, attack, land on enemy shores.
- Regroup — consolidate and repair in port.